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EarthBound Zero Introduction

Introduction

For everyone that has played Earthbound, the beginning is very similar. You start in your room. As you try to walk out of the door, strange music goes on, lights flash, and a lamps starts to circle around the room. It is a poltergeist. After defeating everything, the phenomonon stops, for the moment...You open up a doll and memorize a tune it plays. Your dad calls and tells you that you have the ability of PSI, which was passed down by your great grandfather, George. Back in the early 1900's George and his wife suddenely disappeared. Years later George returned as suddenly as he had left. However, his wife never returned. He never told anyone where he had been. He studied PSI somewhere and it has been passed down in the family ever since. Cool huh.

The Controls

Talk- allows your character to communicate with other characters

Check- can open presents and obtain items

Goods- the items that you posess (equipped weapons and armor are not shown)

Use- use items

Eat- use food items to recover health and psychic points

Give- exchanege items with party members

Drop- get rid of unwanted items